#ifndef OPENGL_SHAPE_SPHERE_H_
#define OPENGL_SHAPE_SPHERE_H_
// OpenGL 球体 绘制
#include<QOpenGLFunctions_3_3_Core>
#include<vector>
class ShapeSphere {
public:
	bool init(QOpenGLFunctions_3_3_Core* f);
	bool render();
	bool release();

private:
	QOpenGLFunctions_3_3_Core* m_f;
	std::vector<float> sphereVertices;
	std::vector<int> sphereIndices;
};

#endif